Roguelite Meta-Progression and Difficulty Curves in Echoes of Myth
In Why Roguelite and Not Roguelike? I touched on difficulty curves and player progression, but I wanted to explore in more detail how I plan for difficulty to evolve alongside player progression.
Two Levels of Power Progression in Roguelites
Roguelites have two distinct layers of power progression:
- In-iteration power – Progression within a single run, based on skill, itemization, and moment-to-moment decisions.
- Meta-power progression – Permanent upgrades that persist across runs, allowing the player to improve over time.
For Echoes of Myth, my high-level progression goals are structured as follows:
- Strength of enemies scales exponentially in Act 3 and the finale.
- Player power scales linearly via base stat increases and somewhat exponentially through talent choices.
- Early on, this is sufficient, but the enemy power curve will outpace the player’s unless they acquire strong Divine Treasures and Remnant Echo buffs—especially those that fit their build.
- These provide momentary boosts that push the player ahead of the curve, but further progression demands additional power spikes.
- Without Divine Treasures, strong Echo buffs, or optimal talents, enemy difficulty will surpass the player's base strength.
- Over time, the increasing meta-power of the player trivializes the early game, likely necessitating shortcuts to avoid excessive repetition, while still preserving late-game challenge.
Expected progression for player is as follows:
First iteration – The player faces immediate challenge with an exponentially increasing difficulty curve.
- Skilled players can keep up through a mix of execution, strategic talent and divine treasure choices, and remnant echo buff utilization.
- Completing the first run is extremely difficult—later fights will be long due to limited damage output and player will only have a single healing potion for the entire run.
- A typical target audience player (with some ARPG/Soulslike experience) is expected to reach 4–6 levels deep before dying and earning some essence (meta-power currency).
Early meta-progression (first few iterations)
- Players will gain significant boosts as they collect essence.
- They should be able to reach halfway through Act 1 or close to its end after a few iterations.
- At this stage, players are still learning the game and likely won’t be optimizing builds yet, but they might get lucky runs through good talent and item combinations.
Mid-game variance based on player skill
- As players push into Acts 2 and 3, they will earn more essence.
- Progression pace will heavily depend on skill—some will get further quickly, while others will need more upgrades and practice.
- Lucky item and talent combos will occasionally enable significant leaps in progress.
First encounters with Act bosses
- These bosses serve as temporary bottlenecks, designed to challenge both player skill and meta-power upgrades.
- However, with a combination of learning boss patterns and meta-power progression, they should become completable within a few attempts.
15–20 iterations in
- Players should consistently be reaching the end-game and final battle after Act 3.
- By this point, they have gained both skill and meta-power, making full completion a regular occurrence rather than an exception.
Optional end-game challenges
- After first full completion, an optional end-game boss will be unlocked.
- Additional challenge modifiers (similar to Hades’ Heat system) will provide replayability and new difficulty layers.
- A meta-narrative progression system will unfold across 5–8 full completions, keeping long-term players engaged.
Addressing Criticism of Roguelite Meta-Progression
Some criticize meta-power in Roguelites, arguing that it trivializes challenge by allowing weaker players to brute-force progression over time. However, I see meta-progression as a soft difficulty mechanic—one that gives players choice:
- Skilled players have clear achievement goals to push for, completing the game in as few iterations as possible.
- More casual players can still conquer the game’s challenges, even if they don’t master the mechanics as quickly.
- The first full game completion should be achievable by most—even if later optional challenges require significantly higher skill.
By balancing in-iteration and meta-progression, Echoes of Myth aims to offer a rewarding challenge for both high-skill players and those who prefer gradual improvement over multiple runs.
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