Solo Dev Blog: Behind the Scenes of Echoes of Myth
Welcome to the Echoes of Myth Dev Blog
I’m a solo game developer from Finland, and this blog documents my journey in bringing my first commercial game, Echoes of Myth, to life (https://www.echoesofmyth.com/).
🚀 What is Echoes of Myth?
A roguelite action RPG set in a fractured, ever-changing fantasy world where the gods have fallen silent. Pick your class, battle through dynamic enemies and bosses, gather unique loot, unlock talents, and permanently enhance your character. Die, learn, and rise stronger.
📅 Target Release: Q3 2025 | Platform: Steam / Windows
What You’ll Find Here
This blog is for both gamers following Echoes of Myth and fellow game developers interested in design decisions, technical challenges, and solo dev struggles. I’ll be sharing:
- Game development progress & feature updates
- Design insights into roguelike ARPG mechanics
- Challenges of solo development—what’s working, what’s failing, and why
- Occasional deep dives into specific systems & decisions
I tend to be verbose, but I’ll aim for concise, readable, and frequent posts—so whether you’re a roguelite fan, a fellow dev, or just curious, I hope you stick around!
A Quick Overview of Echoes of Myth Development
🔹 Engine: Unity
🔹 Assets: Licensed 3D models, animations, most SFX, music, and 2D art
🔹 Solo Dev Work: (see Solo Game Dev: Juggling a Hundred Hats and a Thousand Tasks)
- Game design, programming, tooling, level design, narrative, dialogue
- Marketing, web presence, community management, and everything else
I’m keeping development lean and focused, pushing for quality where it matters most while making smart trade-offs to actually get the game shipped.
If you’re interested in Echoes of Myth or game development, follow along! 🚀
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