From Chaos to Coherence: How Echoes of Myth Found Its Narrative Identity

One of the core challenges in game narrative design is ludonarrative dissonance —a fancy way of saying that what the game tells the player through its story doesn't always match what its gameplay mechanics imply. You know the classics: The noble hero on a quest to save the kingdom… while shamelessly looting every peasant’s home for spare change and healing potions. The urgent mission to prevent imminent catastrophe… which politely waits for the player to finish helping Old Man Gregory find his lost chickens. Lara Croft, shaken to her core after her first kill in a cutscene… and then casually mowing down an entire mercenary army five minutes later. "I hate killing people… unless they are in my general direction." Some of the best games avoid this disconnect entirely by making gameplay and narrative work in perfect sync. Hades nails this with its roguelike structure fitting the protagonist’s eternal struggle, while Dark Souls reinforces its themes of decay and repetition ...