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Showing posts from September, 2025

Echoes of Myth Demo Now Live

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The demo for Echoes of Myth is out now! The demo will be available for a  limited time . I’d love for you to test it, push its limits, and let me know what you think.  Leaving an honest Steam review is the most valuable feedback you can give right now. A Roguelite Action Fantasy RPG —seize the relics of vanished gods, forge devastating builds from spell and steel, and crush the wretches in your way chasing the run where everything finally clicks. Steam Demo page :  https://store.steampowered.com/app/4047000/Echoes_of_Myth_Demo/ Join the Discord :  https://discord.gg/ESdpRdY2vh Official site :  https://www.echoesofmyth.com/ ⚔️ Hades-meets-Souls Combat Weighty melee, impactful spells, precise dodges. Choose from uniqu e weapon–spell loadouts and evolve your build as you go. 🌌 Explore a Fragmented World Navigate branching paths across fractured lands, each node offering distinct rewards and tradeoffs. Face varied enemies, shifting challenges, and glimpse what...

Games, Difficulty, and Why We Keep Arguing About It

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Silksong stirred up the old, reliable debate again: game difficulty. It’s a many-headed hydra, yet internet discourse somehow collapses it into “too hard!! lol git gud” versus “baby mode when?”—said with varying levels of snark. Rather than tether this to one title, I’m looking at difficulty from both sides of the screen: as a player and as a developer. Because when difficulty lands, it creates emotional spikes you can’t get anywhere else; when it misses (for a given player), it smothers a promising experience in its crib. This is long on purpose. It’s a collection of viewpoints and working notes I’ve been hashing out in forum discussions—tidied up into one big “state of the difficulty discourse” post. The Obvious Foundations (That Still Matter) Difficulty isn’t one thing. It’s a bundle of demands: Silksong stirred debate by raising the difficulty bar without saying so out loud Knowledge and pattern recognition Reaction time and prediction Attention (visual/audio signal p...